Research

Academic work exploring how people and systems collaborate — through sound, through design, through the ambiguity that makes interaction possible.

PhD Thesis

The Forensic Wall: How Affinity and Ambiguity are Enacted to Perform Interaction Design

RMIT University

An investigation into how design teams use physical walls covered in artifacts — notes, images, diagrams, fragments — as sites for collaborative sense-making. The "forensic wall" becomes a space where affinity (grouping, connection) and ambiguity (openness, possibility) are held in productive tension.

interaction design collaboration material practice sense-making
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Masters Thesis

Collaboration in Sonic Design

RMIT University · Examined by Ranulph Glanville

Research into human-machine collaboration in sound design, exploring how gestural interfaces (game controllers, custom sensors) create new relationships between performer and system. The work questions what "interaction" means when both parties are transformed by the encounter.

sound design gestural interfaces human-machine collaboration second-order cybernetics
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Note: During the examination, Ranulph Glanville (second-order cybernetics) challenged the use of "interaction" in the title — arguing that true interaction wasn't yet happening. That question continues to evolve.

Additional academic papers available on Google Scholar and Medium.